Request for ruined bridge upgrade

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Request for ruined bridge upgrade

Postby Jasond1979 on Thu Jun 24, 2010 10:43 pm

Hi Guys,

Enjoying your game more and more everyday. One question though and a request. Why did you block off the south east corner of the ruined bridge and not allow building of Turrets? As it is now only Zombies can go there and you can't build any defenses.

By allowing us to build Turrets there it would stop the cheap losses because a Zombie gets back there. My request would be to allow the building ot Turrets there. Also it would motivate people to update their program and get rid of version one that allowed self healing shacks.

Jason
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Re: Request for ruined bridge upgrade

Postby SpartonDesign on Fri Jun 25, 2010 1:07 pm

Jasond1979 wrote:Why did you block off the south east corner of the ruined bridge and not allow building of Turrets? As it is now only Zombies can go there and you can't build any defenses.


All of the maps have the area around your building/vehicle not allow building of turrets, but yeah, in this particular map, the shape of that area isn't quite around your vehicle in an even fashion. For the Ruined Bridge, because the zombies have such a long and twisted path to get to there, we handled it a bit differently.

If you're having trouble with zombies getting through in that corner, try building a bunch of Flamethrowers in that corner, with a Pulsewave to help slow them down. If Flying Zombies are still giving you trouble, go for some Rifles (perhaps with a Decoy near them) as well. You can also throw some high level Rifles in the top part of that end of the level, which will probably have enough range to cover the area leading up to your vehicle that the zombies walk along too.
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Re: Request for ruined bridge upgrade

Postby Jasond1979 on Fri Jun 25, 2010 11:46 pm

Thanks for the quick response. One request to greatly increase the enjoyment of your game and that's a pause feature that allows you to scan around field and observe. As it is now the pause blanks everything out and you can't see anything. I should say I'm using the IPad.

Your game is head and shoulders above all other tower defense games, zombie attack rules. Also I think allowing your shack to get tougher on higher levels would make it more fair. On the higher levels one or two hits and your done and hour and a half work done.

Another question do the zombies get exponentially tougher to kill? Or are they linear in toughness. It just seems that a level hundred zombie is more than twice as tough then a level fifty.

Zombie attack blows field runners out the door. Keep up the good work.

Jason
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Re: Request for ruined bridge upgrade

Postby SpartonDesign on Mon Jun 28, 2010 12:03 pm

Jasond1979 wrote:One request to greatly increase the enjoyment of your game and that's a pause feature that allows you to scan around field and observe. As it is now the pause blanks everything out and you can't see anything.

Hm, interesting idea.

Jasond1979 wrote: Also I think allowing your shack to get tougher on higher levels would make it more fair.

That's probably a good idea to. We kept the static shack life thing from the first game, which probably wasn't the best approach, as you can last much longer in ZA!2.

Jasond1979 wrote: nother question do the zombies get exponentially tougher to kill? Or are they linear in toughness.

Exponentially, based on level. If it was linear, the game would never finish until you filled the map full of turrets :shock:
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Re: Request for ruined bridge upgrade

Postby Jasond1979 on Mon Jun 28, 2010 9:58 pm

Thanks Sparton design for your quick response reguarding my questions. The shack toughness would really help because as it IS now one or two hits and your shack is done not even enough time to use a shack defense especially on levels above one hundred. Great game no other tower defense like it. I really like the interaction. Keep up the good work.

Jason
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